Routes is played in landscape.
Tip: tap Share, then Add to Home Screen to play without the browser bars.
Draw. Press a player and drag to draw his route. Anyone you don't draw runs his grey default route.
Snap. Hit Snap to start the play. Your routes stay in place for the next play, so you can keep adjusting them.
Motion. Before the snap, you can send a receiver in motion: tap Motion, drag him to where you want him, then snap to send him. Snap again to start the play. If a defender follows him across, they're playing man.
Throw. Once the ball is snapped, press and hold where you want the ball to go, then let go to throw. The longer you hold, the harder the throw — but holding uses up time in the pocket. Throw to where your receiver is going, not where he is.
Season. The season is a run of weeks, each one tougher than the last. Score a touchdown to beat a week and move on. Tap WEEK at the top to see your season.
Stars. You earn up to three stars on each week, based on how efficiently you beat it. Every star pays credits, so go back and master a week you've already beaten to earn more.
The Daily. One drive a day, and everyone gets the same defense. You only get one try, and your result goes up on the Daily board.
Credits & packs. You earn credits on every drive. Spend them on packs in the Roster to get new players — better players run faster, catch more, and block longer.
Space snaps · C clears
Hit Lock D to keep the same call and work the same look.
Read shows what the QB sees: green he throws, amber short of the sticks, grey covered, red no lane.
Pause then Step 1f walks one frame (1/60s) at a time.